Initially, you set the curtain wall. To do this, duplicate an existing curtain wall and name the "fence" for example.
Then set the curtain wall following sum:
A fixed distance in order to generate grid Vertical poles. For example, 2m.
Horizontal distance in any grid
One type of mullion circular vertical elements
Draw your wall. You should get this:
To change the properties and access the dialog box of materials, it is easier to go through the project tree for both mullions for the curtain wall.
By right-clicking, you access properties and thus the materials.
For columns, choose a solid color green for example.
The curtain wall, must be assigned as "curtain wall panel", the "panel system" mesh
For the texture of the fence, we will proceed in two steps. Initially, the color of the fence and in a second step, we will use a technique to generate empty and full.
Here are the two elements of textures. A color and a file of "cutting" that consists of a black and white. Black is transparent and the white represents the area.
Here's what it could give a calculated time rendering.
You do not create anything in 3D you have only played with the texture. The computation time are felt great and if you have miles of fence to install, use this technique, you will necessarily win.
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